module spaceShipSimpleVar where open import Unit open import Data.List.Base hiding ([]) open import Data.Bool.Base open import Data.Integer open import Data.Product hiding (map) open import NativeIO open import StateSizedIO.GUI.WxBindingsFFI open import StateSizedIO.GUI.WxGraphicsLib open import StateSized.GUI.ShipBitMap open import SizedIO.Base open import StateSizedIO.GUI.BaseStateDependent open import StateSizedIO.GUI.VariableList VarType = ℤ varInit : VarType varInit = (+ 150) onPaint : ∀{i} → VarType → DC → Rect → IO GuiLev1Interface i VarType onPaint z dc rect = do (drawBitmap dc ship (z , (+ 150)) true) λ _ → return z moveSpaceShip : ∀{i} → Frame → VarType → IO GuiLev1Interface i VarType moveSpaceShip fra z = return (z + + 20) callRepaint : ∀{i} → Frame → VarType → IO GuiLev1Interface i VarType callRepaint fra z = do (repaint fra) λ _ → return z buttonHandler : ∀{i} → Frame → List (VarType → IO GuiLev1Interface i VarType) buttonHandler fra = moveSpaceShip fra ∷ [ callRepaint fra ] program : ∀{i} → IOˢ GuiLev2Interface i (λ _ → Unit) [] program = doˢ (level1C makeFrame) λ fra → doˢ (level1C (makeButton fra)) λ bt → doˢ (level1C (addButton fra bt)) λ _ → doˢ (createVar varInit) λ _ → doˢ (setButtonHandler bt (buttonHandler fra)) λ _ → doˢ (setOnPaint fra [ onPaint ]) returnˢ main : NativeIO Unit main = start (translateLev2 program)